A girl and her Brachiosaur friend explore a rough, wild beach together (reminiscent of Tuba and Hazel from Infinity Train.) She climbs down a steep, near-vertical sand wall. When he tries to follow, the wall collapses with a grainy crush, followed by child-like laughter.
In line waiting for the elevator in a big palace of entertainment, somewhere you might find in Reno, Nevada. At the top of its tower, I get the chance to sleep in a Brachiosaur skull. But when I’m in the hallway outside, on my way to the lone bed, I look out the window and realize it’s probably far too large to be a real skull — or am I small?
Waiting in line again, standing ankle-deep in tiny candy, like Nerds or Indian candied fennel seeds (mukhwas). Towards the end of the line, some bigger candy has seeped under the wall and into the walking path. The rules say we can take any of the smaller candy for free, but I sneak a few larger lozenge-shaped nuggets in my bag before the door checker of the room we’ve been waiting in line for.
I’m told to draw a ticket, which is a chance to win a prize. In the basket on the desk, I clearly glimpse a gold-rimmed one in the shuffle. Skeptical that it could be this easy, I reach in and grab it, to which the staff feign delight. I’m a little put off, to be honest, and the prize isn’t actually something I want. Now I’m quite happy I stole the bigger candies.
My wife uses my prize to take a free ride on one of the uncommon amusements, a motion-simulator mini-plane set in window frame in a wall that plays a black-and-white video game. I realize watching her play that this whole place is World War 2 themed, which I’d oddly missed until just now.