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Dream Journal

Evil Ph. & Sh.

A pair of new friends, who I’ll call “evil Ph. & Sh.”, lead me through a series of enclosed spaces. There’s some end goal, and we’re engaged and friendly as we progress through colonnades and sandboxes and garages.

Near the end of our journey I peer down a narrow gap into a long dim wooden hallway with stacks of repair materials, or perhaps boat equipment. An old man focuses on his work a far way down.

Everyone has some variety of superpowers. My friends leave me, suddenly, in a low-walled oval. It’s designed to steal some of my powers. It’s a trap, but I’m not even surprised. I’ve been carefully faking camaraderie for awhile since I sensed something amiss. Having expected something, I break free relatively easily. But I’ve been betrayed, which is why I call them “evil Ph. & Sh.”

Categories
Dream Journal

Which Witch Was It?

My wife and I are considering moving to Hawaii. I see a map with a border marking the cutoff, where one island close to the others technically is in the French Frigate Shoals.


Scavenging just down the street in my neighborhood, I come across an inflatable armchair. The dirty mismatched arms have come off. I have to fiddle with them for awhile to get them inflated and finally decide it’s comfy enough to drag back. Perplexingly, I don’t even think I want it — there’s already so much furniture in my apartment.

Down another street in the perpendicular direction there’s an art store with a notable elevator tower in front, which some neighbors have started slurring as the “hatelift”. In some recent incident they were accused of bigotry, but personally I believe it was misrepresented and they were slandered.

I enter a rival small art space/shop on the other side of the street, diagonally opposite from our apartment. It’s a low-ceiling place with white walls and a vaguely Spanish feel. One of the people there is like Ted Danson’s character Michael from The Good Place, but he’s drunk and chaotic. He offers me some delicacy from a fancy hexagonal box, which opens with elaborate unfolding rose wrapping paper inside — though actually plastic, not paper. This is what got him drunk, apparently. Another odd gadget he rakishly offers is a tiny non-functional crossbow with a rounded pin at the draw end, easily workable if the pin were removed.

There’s a plan hatched to trap him into being alone with a young 17 year-old girl in the group (there are ten people in the store now), then accuse him of taking advantage of her. In the end he actually doesn’t; I’m then asked, as the story’s observer, to decide who was indeed the ultimate schemer among the diverse motives of the assembled cast. Like a game of Clue. This is phrased in terms of all of them being artist/magicians, and with the question “which witch was it?”