A pair of new friends, who I’ll call “evil Ph. & Sh.”, lead me through a series of enclosed spaces. There’s some end goal, and we’re engaged and friendly as we progress through colonnades and sandboxes and garages.
Near the end of our journey I peer down a narrow gap into a long dim wooden hallway with stacks of repair materials, or perhaps boat equipment. An old man focuses on his work a far way down.
Everyone has some variety of superpowers. My friends leave me, suddenly, in a low-walled oval. It’s designed to steal some of my powers. It’s a trap, but I’m not even surprised. I’ve been carefully faking camaraderie for awhile since I sensed something amiss. Having expected something, I break free relatively easily. But I’ve been betrayed, which is why I call them “evil Ph. & Sh.”