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Dream Journal

A Game of Ghost Story

Store/cafe near Disneyland, heavily themed with natural wood for an ol-time-country feel. Space is sunk below street level a bit, bright windows in the back. The whole neighborhood is a shopping district, curved downward becoming more Disneyland the further you go. Near the cafe counter, I see a few people in costumes with masks that look like Will Smith crossed with the “I, Robot” robots, featuring a glowing 20% discount over the mouth area. It’s suggestive of some kind of Black Panther protest.

I’m a successful smuggler and I’m getting out of the business. I know my compatriots will be upset, even panicked at my departure, so I leave a letter hidden under sawdust at my regular drop. It’s a semi-abandonded lot protected from the street by overgrown trees, the same hillside view as the Disneyland cafe earlier.

I drive off in a convertible with Lynae. We’re briefly diverted onto the other side of a divided highway, the broad expanse of a mountainous pastel evening desert before us. I suggest we play a game called Ghost Story — Lynae side-eyes me, knowing I know the edge of night isn’t exactly when she wants to hear ghost stories. I clarify that the objective of the game is to start saying something that seems scary, but that has its scariness vanish (like a ghost) once the sentence is complete. I’ve just played the first round, now it’s her turn.

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